I've also noticed that Mongoose Publishing fvcking sucks and even after promising to do better (in other words, to stop doing find-and-replace to change "feet" to "ft." and mangling their entire fvcking book in the process), still wouldn't know what editing and quality control were if they bit them on the fvcking ass. (Forgotten Lore, my favorite 3rd-party feat to joke about making characters with, which removes the limit on skill points invested in a single skill by level, for one skill.) "Wizards can jump through fvcking burning hoops and cry tears of blood if they want to learn healing and restoration spells, but even then the spells are gimped so that they're actually so bad no one ever wants to cast them." - while others will play with things established as holy in the rules that I could never imagine WotC messing with in one of their books. Some of them will go to ridiculous ends to not change things "established" by the core of D&D - i.e. I've noticed that in some ways, third-party publishers find themselves both more and less tied to the established D&D rules. So, ever since 2000, people and startup companies have been taking advantage of the OGL to put out their own Dungeons and Dragons material and variants.Ī viewpoint I've seen a lot is that, well, they're not "official" and therefore they suck and shouldn't be used, but I'm pretty sure everyone here can understand why I don't think the Wizards of the Coast corporate logo denotes the book is a paragon of quality, with the rules inside having been handed down by the Gods of Game Design.
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